[BA] Nouveau Codex, Tout chaud de ce matin |
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[BA] Nouveau Codex, Tout chaud de ce matin |
Mar 6 2010, 08:11 AM
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#21
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![]() Petite divinité Groupe: Administrateurs Messages: 3,011 Inscrit: 21-August 07 Lieu : 83400 - Hyères Membre No.: 62 |
Bonjour
Les ailes me donnent des idées ... a+ pascal -------------------- Mes monmonstres, il m'a tué un monmonstre, vengeance !!!
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Mar 6 2010, 10:13 AM
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#22
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![]() "Charcudoc" Groupe: Administrateurs Messages: 1,044 Inscrit: 24-May 07 Lieu : Rennes (35) Membre No.: 2 |
Bonjour Les ailes me donnent des idées ... a+ pascal "I believe I can flyyyyyyyyyyyyyyy" Si ça me donne envie ... Non CITATION General info Release 8 April 2010 Written by Matt Ward Rules Army-wide Special Rules Combat Tactics – As per C:SM And They Shall Know No Fear – As per C:SM Red Thirst - Almost all BA units have it. After deployment roll D6 for each unit with the Red Thirst rule. Any unit that rolls a 1 must exchange Combat Tactics for Furious Charge and Fearless. Descent of Angels - Anything with a Pump Pack can re-roll reserve rolls and will only Scatter 1d6 when Deep Striking. Weapons & Wargear GW have said there will be a range of specialist wargear for the Blood Angels Infernus Pistols – 6” Melta pistols Hand Flamers - S3 AP6 Template Death Mask - Force a Ld check at -2. Fail and fight at WS1. Over-charged Engines are gone, replaced with Fast on some vehicles. Blood Talons - close combat weapons on the Furioso Dreadnought. A dreadnought CCW with a Stormbolter, likely upgradeable to Meltagun/Heavy Flamer. Magna-Grapples - A R12” S8 anti-vehicle harpoon weapon for Dreadnaughts. On a successful Penetrating or Glancing hit, the target vehicle is dragged 2D6" toward the Dreadnought, facing unchanged. Will only pull a vehicle as far as the edge of Terrain or 1" away from (friendly?) models. It has been said it can cause Tank Shock. Psychic Powers The Sanguine Sword – Gives Librarian S10 Wings of Sanguinius – As per GW PDF Quickening - As per C:SM Unleash Rage - Gives unit Preferred Enemy Blood Boil – A successful Psychic test causes a wound on an enemy unit, allocated by enemy Player. If the Psychic Test is passed with a result of 5 or less, The Blood Angels player allocates the wound. Unnamed - Draw a line of length 4D6” from the Librarian ignoring friendly models. Enemy models take a single S8 AP1 Lance hit. Unnamed - Units within 6” get a 5+ cover save Unnamed – One enemy squad has to take a Ld test to Move, Run, Shoot or Assault. HQ Dante, Lord of the Blood Angels – He and his squad don't scatter when Deep Striking. He doesn't have Eternal Warrior. Death Mask of Sanguinius – As per regular Death Mask, plus pick a single Independent Character at the start of the game and cause -1 to WS, A, I and Ld. Gives his squad Hit & Run Allows Sanguinary Guard as Troops Gabriel Seth, Chapter Master of the Flesh Tearers – Captain stat line Armed with a very large Chainsword (S8, rending), Bolt Pistol and Iron Halo Can forgo his normal attacks and cause one auto-hit on everything in base to base contact with him If an enemy rolls 1 to hit him, he hits back with a basic close combat attack. Causes all units with Red Thirst to suffer it on a 1-3. Mephiston, Lord of Death – WS7 BS5 S6 T6 W5 I7 A~5 Ld10 Sv 2+ Around the cost of a Land Raider Armed with Psychic Hood, Plasma Pistol, Force Weapon, Frag & Krak grenades May cast 3 psychic powers per turn, Transfixing Gaze - Does not require a psychic test. A single Independent Character must take a Ld test with a -4 modifier. If they fail Mephiston may re-roll failed hits and wounds. The enemy may fight back is they survive. Tycho, Captain of the 3rd Company – Hits like a Monstrous Creature (at S4) and can re-roll a single To-Wound roll. His Combi-Melta has access to Sternguard special ammo. Apparently there are multiple versions such as Death Company in the codex. Reclusiarch Chaplain – Death Company get to re-roll to-wound and to-hits on the charge with the Liturgies of Hate Librarian – No news yet Company Captain – No news yet Honour Guard – No news yet Astorath the Grim – Armed with Power Axe, pistol and Jump Pack Described as an Uber Chaplain. Apparently, if he is with the Death Company, they can re-roll Hits and Wounds. Sanguinor, Exemplar of the Host – A “mysterious avenging angel” armed with 2-handed master crafted Power Sword (possibly S6), Bolt Pistol, and Jump Pack. WS8 ST5 T4 A5 Sv2+ 3++ Forces successful invulnerable saves in close combat to be re-rolled Can nominate an enemy HQ and get re-rolls to all To-Hit and Wound rolls on that model All friendly units within 6” get +1 attack Blessing of Sanguinor - One sergeant in your army has +1 to WS, S, W, I, A and Ld Elites Chaplain – Death Company get to re-roll to-wound and to-hits on the charge with the Liturgies of Hate Terminator Squad – No news yet Terminator Assault Squad – No news yet Dreadnaught – Can upgrade to Venerable, Furioso, and Furioso Librarian Furioso Librarian have a single Blood Talon and Force Weapon, they have to choose which to use in close combat, but they DO get the +1 attack for having multiple CCWs. They can take 2 Blood Angel psychic powers (including Wings of Sanguinius) and has a Psychic Hood. Techmarine – No access to the Thunderfire Cannon Vanguard Veterans – A bit cheaper than C:SM. No Relic Blades, but access to the Glaive Encarmine (master crafted Power Weapons). Able to take Hand Flamers. Can supposedly take an Exsanguinator Sternguard Veterans – As per C:SM Sanguinary Guard – Armed with wrist-mounted Angelus Boltguns (12" S4 AP4 Assault 2), Glaives Encarmine (master crafted Power Weapons) Jump Packs and Artificer Armour. May take Death Masks. Max squad size of 5. Sanguinary Priests – Unit of 1-3. Brother Corbulo – Upgrade to Sanguinary Priests. Same profile. Armed with a S5 rending Chainsword. Red grail gives Feel No Pain and Furious Charge within 6”. Supposedly only gets FNP himself on a 2+ Troops Assault Squad – As per C:SM but have Red Thirst Tactical Squad – As per C:SM but have Red Thirst Death Company – Furious charge, fearless, relentless, FNP, 3-30 models, 0-1 choice. Armed with Bolter, Bolt Pistol and Close Combat Weapon. Can take Power Weapons and Power Fists. Can take Jump Packs. Cost with Jump Packs is the same as it is in the GW PDF. Not a Scoring Unit Lemartes, Guardian of the Lost – Upgrade character for Death Company. Armed with Crozius, Bolt Pistol and Jump Pack. Gets stronger if he loses one of his two wounds. Death Company Dreadnaught - May take one for every 5 Death Company in the army. Several different weapon options including Magna-Grapple, Blood Talons (some form of Melta weapon), etc. Scout Squad – Standard Scouts. No “Mad Max” style ones Fast Attack Baal Predator – Pretty much the same, but is Fast, has the Scout USR, and the option for a turret-mounted Flamestorm Cannon. Bike Squadron – No news yet Attack Bike Squadron – No news yet Land Speeder – No news yet Land Speeder Storm – Likely Added Heavy Support Devastator Squad – No news yet Whirlwind – As per C:SM Predator – No news yet Vindicator – As per C:SM but are Fast Stormraven Gunship – Armour 12 all around, Skimmer, Fast, Assault Vehicle, Deep Strike. Armed with twin-linked Assault Cannons, twin-linked Heavy Bolters and 4 Bloodstrike Missiles. Ceremite Plating make is immune to Melta weapons' extra penetration due to being able to withstand atmospheric re-entry temperatures Bloodstrike Missiles Range 72” S8 AP1 Heavy 1, One-shot Transports up to 12 Marines (Jump Troops take up 2 slots) and up to 1 Dreadnought at the same time. Transported Dreads take a single S4 hit on rear armour if the Stormraven explodes Models can be deployed at any point of the move, even if it goes flat out but they must take a Dangerous Terrain test (Jump Pack Troops have a better chance of passing). Models deployed in this way cannot assault. No fire points 4 access points (front, sides and top (?)) May replace Heavy Bolters with either twin-linked Multi-Melta or twin-linked Typhoon Launchers. May also take Hurricane Bolter sponsons. Dedicated Transports Rhino – 50 pts. As per C:SM but are Fast Razorback – No news yet Drop Pod – No news yet Land Raider – Standard, Crusader and Redeemer. Only available as Dedicated Transports. Can supposedly Deep Strike somehow. ça par contre Mais j'aime toujours pas les boites de conserve (sauf les space wolves) A+ GD -------------------- Futur médecin et charcudoc à ses heures perdues aka Dr Jekyl et Mr Hyde
Aime programmer et peindre (Mais quand j'ai du temps libre, donc presque jamais ...) ![]() |
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Mar 6 2010, 05:28 PM
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#23
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![]() Chevalier Groupe: Modérateurs Messages: 255 Inscrit: 13-August 07 Lieu : dans les vosges, à épinal Membre No.: 57 |
je crois pas les avoir vu ici, perso j'adore (surtout le perso de la première photo)
PREMIERE SALVE et encore des photos ici: suivez le guide -------------------- |
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Mar 6 2010, 05:38 PM
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#24
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![]() "Charcudoc" Groupe: Administrateurs Messages: 1,044 Inscrit: 24-May 07 Lieu : Rennes (35) Membre No.: 2 |
Euh c'est quoi le problème, ils ont fait une overdose de redbull chez geuweu pour nous pondre autant d'unités volantes ?
En gros ils vont être vachement rapide quoi ! Par contre ne me dis pas que l'unité en noir c'est la compagnie de la mort en jetpack !!! (je vois pas bien je suis sur mon iPhone ...) Je sens que je vais pas aimer jouer contre les BA... (heureusement asurmen joue les GK et ... Les eldars... a+ GD EDIT : c'est bien la compagnie de la mort version assaut avec un perso spé !!! -------------------- Futur médecin et charcudoc à ses heures perdues aka Dr Jekyl et Mr Hyde
Aime programmer et peindre (Mais quand j'ai du temps libre, donc presque jamais ...) ![]() |
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Mar 6 2010, 11:48 PM
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#25
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![]() Petite divinité Groupe: Administrateurs Messages: 3,011 Inscrit: 21-August 07 Lieu : 83400 - Hyères Membre No.: 62 |
Bonjour
Ce qui me plait/choque le plus, c'est le mini thunderhawk qui transporte les dread de close. S'il est abattu, le dread prend une touche de f4 dans le dos. Donc, même pas mal dans 95% des cas. Là, ils abusent. a+ pascal -------------------- Mes monmonstres, il m'a tué un monmonstre, vengeance !!!
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Mar 7 2010, 01:25 AM
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#26
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![]() Spadassin Groupe: Membres Messages: 74 Inscrit: 24-September 07 Lieu : Evry (91) Membre No.: 85 |
Aah !
Enfin un vrai codex compétitif, qui conserve en plus le sens du chapitre ! J'adore, et suis complètement fan ! Je n'aurais plus à jouer de chapitre Codex, ENFIN LE MIEN !! Mes p'tits BA miaou pardon GRRR les belles figs.. -------------------- vthorrus, Vénérable Dreadnought tueur de chars de la 2ème Compagnie des Blood Angels Arnoriques.
Précédemment : Agent préposé aux communications / Liens avec les Civils et, Lieutenant en chef de la 2ème Compagnie des BAA. |
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Mar 8 2010, 09:17 PM
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#27
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![]() Roi Groupe: Modérateurs Messages: 1,117 Inscrit: 13-August 07 Lieu : Un Cimetière près du 69 Membre No.: 58 |
Ca va faire de beaux ajouts à ma LdD tout ça... ceux avec des aîles sont "zolis" à souhait... Y'a que la CM que je trouve "bof"...
Le perso avec la hache à deux main : miam! Barbarus -------------------- Hardcore 4 Life Baby!![]() |
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